If you are a developer, you know that development is only the first stage of the process; following development, there are other stages such as marketing, publishing, and so on. These phases are just as crucial as the development phase. Let’s focus on the publishing phase in this article.
When your software or game is ready, you’ll want to make it public to the rest of the world. To many newbie developers, this may appear to be a really simple step, and why not, it’s simply publishing to a platform, right? How difficult could it be? Spoiler alert: it’s a little more complicated than it sounds.
All of these great app/game marketplaces have given developers a lot of visibility, allowing them to share their work with the rest of the world, but it has also come with certain restrictions.
When you publish your application or game on public marketplaces (such as Google Play, the App Store, and Steam), you are bound by the fees that you must pay, whether it is while creating a developer’s account for publishing, or commission fees on every specific number of sales you make, which can sometimes be as high as 30%. Crazzzy!! We know.
So, how does Valist helps here? 👀
To answer this question, let’s first understand the problems with the traditional marketplaces.
Problems with current marketplaces
- When we access any of these marketplaces on our phones or laptops, we are presented with a massive variety of games and apps. There are easily over a million applications available for us to explore. This may give the impression that publishing any application on these markets is quite simple, but it is not! Your app must pass a number of reviews before it can be released, and it takes some time until it is ready for the public to use. This is both good and terrible since if your application does not adhere to their standards, it may never be published.
- You must first sign up for a developer account and pay a fee before you can submit your application to these platforms. This might range anywhere from $25 to $100 or more! This may not appear to be a large sum if you are an enterprise, but for any indie developer, it is often more than what they have put in their own application.
- Now, if you want to monetize your app, you will have to go through additional checks and even obtain new permissions for having this specific feature for your app, which is a very time-consuming procedure.
- One of the biggest issues with these types of marketplaces is the enormous commission costs that a developer must pay for every set number of sales that they generate, which can reach as high as 30 percent of your whole sale! Imagine making a million-dollar sale and giving 30% of the revenue to the platform where you published it. 😨
- Not only that but when you publish your application on these platforms, control is transferred from your hands to the hosting platforms. These platforms provide the bridge between you and your audience, but it also means they have the potential to delete your app or restrict it in various ways on their platform.
- If you’re building web3 software, publishing on a centralized web2 platform just doesn’t make sense!
How Valist helps 👀
Okay! We’ve learned a lot about the traditional method; let’s take a deep dive into Valist now!
- … So what is Valist? Valist is a community-powered, decentralized distribution platform or decentralized marketplace that allows you to safely distribute your applications or games without worrying about expensive external charges.
- … What’s the procedure like? ✨
- After creating your application successfully, all you have to do is create an account on app.valist.io (don’t worry, it’s free thanks to meta-transactions!)
- After you have created your account and added your team members Polygon addresses to it, you will now create a new project that you want to publish. All these steps are really easy, you can head over to docs.valist.io and you’ll be done in no time!
- After successfully, publishing your project, that’s it! You are done! Your application is live for anyone to use or download. Wasn’t that easy?
- …Too good to be true 🤯 We understand that after reading the above point, you may be thinking, that there must be some type of catch, it cannot be this simple! Sorry to break it to you, but it is that simple!
- …Monetizing must be a pain! When it comes to monetizing your applications, we do not want you to ask our permission or in fact anyone’s permission, this is where we introduce Software License NFTs.
Valist makes it incredibly simple to token gate your software and games. With this feature, you can effortlessly distribute your open-source, freemium, or even premium software to your target audience without the burden of jumping through app store hoops, linking third-party software, and so on. (maybe link the article)
- … pretty sure there’s a big amount of commission! Well, Valist charges a reasonable web3-enabled marketplace fee of 2.5 percent, which is a significant saving over the average 30 percent fee of traditional marketplaces.
- … you all must be controlling everything! Valist is a completely decentralized protocol, which means once an application is published on our platform it is distributed in a decentralized way. That means, we have no control over your application. What Valist.io serves is simply a gateway to data stored on-chain and on decentralized storage networks like IPFS and Filecoin. Valist.io + the Valist Community also provide verification services so that you can be assured that the app you’re downloading is what it claims to be! You could run Valist yourself without relying on anyone else, just plug it into the right protocols and voila!
We at Valist understand the importance of having the right bridge that connects a developer to its target audience, without making them dependent on third parties.
If you are a developer who wants the support and freedom you deserve and an active community that is ready to help you during your journey, you are always welcome to publish on valist.io, feel free to jump on our discord we’ll love to hang out with you and get to know you and your project.